Ever wanted to make your own livery for an F1 car in a Codemasters title? here’s how.
First, you need to have the NVIDIA DDS Plugin for Photoshop, which you can find here. These are a must if you want to edit the liveries or helmets in Codemasters games.
Secondly, you need to have the templates for the car you want. You can find most of them on Racedepartment, a modding site which includes categories (and usually templates) for most popular racing games. Select the “F1 2014” category.
For this tutorial, I will be modifying a livery for the FW18, which is a model used for the 1994 mod which can be found here. Templates for the cars from the 1990s’ DLC (the same ones used in this mod) can also be found on Racedepartment, here. Do not worry about the fact the templates are under F1 2013, the same model is used and the templates still work – I’ve checked.
After you have downloaded the template, and the NVIDIA DDS Plugin, you with then need to download Ryder’s PSSG Editor, which will allow you to open F1 2014’s livery files.
Now, open the template. If it is in the same style as the one I am using, it will open a 3D model in Photoshop first. Double click the layer with “main” in the name. It should be obvious that it has the livery upon it when opened. It should look something like this.
Now, make any changes you wish to make on the template. In this screenshot, i have created the Pacific PR01 from 1994, to replace (for this tutorial) the Mclaren, which replaces the Force India of the default game (fc2). If you want to see what it looks like on the car, press Ctrl+S to save and click the 3d model’s tab at the top. it should reload itself and apply the livery. If your template, like mine, has a 3d model on it, you should do this often. If it does not reload it will not save your livery. If you encounter the issue, and have only recently saved your livery, save the 3D model psd and close your livery and 3d model. Then repeat the first steps and continue making your livery.
When you are done, save the file as a DDS. when the popup menu shows, I do not think it matters what the “DTX” mode is, but I leave all settings default. Mine looks like this:
Save it somewhere you can remember.
Now on to the more advanced stuff. Open the Ryder PSSG Editor. Press file and open. Now go to C:\Program Files (x86)\Steam\steamapps\common\F1 2014\cars and find the car you want to replace. It MUST be the correct car in order to apply the skin to the right model.
For my Pacific livery, the mod’s team replaces Force India, so I have to navigate the open menu to C:\Program Files (x86)\Steam\steamapps\common\F1 2014\cars\fc2 . Then, go to “livery_main” and “textures_high”. Open the PSSG File shown.
You now need to click the file that contains main and main only. We will only need this and the import button as shown.
When you press import, making sure you are on the livery file (it will show the original livery there) you then need to navigate to where you saved your DDS file. When you find it, press open, and it should show you a nice preview. now press file and save. I personally have also done this for textures high and low for livery_main, livery_00 and livery_01 although I am not sure if this is necessary.
That’s it! you’re done. you can now open the game and witness your work!
If you have any issues, do not hesitate to ask in the comments below.